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From: larrys@swcp.com (Larry Shultz)
To: lightwave@e55.webcom.com
Subject: Re: I'm altering the subject of 3DS MAX Flame War
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>>
>The only thing I can tell you on this subject, is that I have spent 4 months
>looking for a job in the french video game industry, and the best way to get
>one is to master 3DS. I did, and got offered a job in the Netherlands on
>ElectroGIG, so goodbye Paris, and goodbye 3DS. Consider the game Captain
>Blood; it is made entirely on 3DS (with some video and models). My
>experience in looking for a job in that field is that you already have to be
>an expert on the program the company is using, and then still you have to be
>prepared to work a couple of weeks for free to prove your worth.
>I would advise you to become an expert in animation, rather than in a
>certain program. This will get you better, nicer and more interesting jobs.
>Don't throw away your life becoming an operator making the things somebody
>else designs. Better design them yourself and create them on your own or in
>a good team.
I will tell you from my personal experience that if you are GOOD on whatever package you are using
and are just plain talented than you have nothing to worry about. I would NEVER do anything for free
because people expect something for nothing next time around. Your demo reel is proof enough of your
capabilities so make it EXCELLENT! Sometimes if there is some question we will issue a test for
a potential artist but where I work at we go by the demo reel and one on one questions. I dont know of
anyone who will expect you to work for free. Lightwave is particulary suited for game production and
its cheap enough to buy and use at home so you can hone those animation skills. The animation/art